News for hackers. Stuff that matters.
Re:What was your best passive income in 2014? by MobileAppVault on Wednesday July 30, 2014 @08:54AM (#8107778)
Built an iPhone app which is still featured by Apple in the new selfie category. 90$/mo with no marketing costs. :) The app called Picr. https://itunes.apple.com/app/picr-everyday-photo-reminder/id...
Re:What was your best passive income in 2014? by cageface on Wednesday July 30, 2014 @09:01AM (#8107803)
Congratulations! Sad though that even a featured app only pulls in $90/month.

My own iPhone photo app, Liquid Lens:

https://itunes.apple.com/us/app/liquid-lens-real-time-psyche...

actually briefly cracked the top 200 photo apps this month and pulls in more than $90 but is still only in the coffee money income bracket.

After four years of the indie iOS thing I'm tooling back up to do web dev again.

Re:What was your best passive income in 2014? by sdernley on Wednesday July 30, 2014 @09:20AM (#8107889)
I have an app that floats around the top 200 in the travel section but it doesn't really bring in much (i'm only using iAD and not charging for the app). I guess the travel section is probably a little easier to crack than some sections though.
Re:What was your best passive income in 2014? by MobileAppVault on Thursday July 31, 2014 @04:29AM (#8113017)
I made really bad experience with iAD and other monetizing frameworks. 0,50$/day and >2k impressions. I think iAD works only with iOS games. Can you share a link?
Re:What was your best passive income in 2014? by MobileAppVault on Wednesday July 30, 2014 @09:13AM (#8107858)
Yes, I guessed it will be more. :( How much do you get with the free version of Liquid Lens?
Re:What was your best passive income in 2014? by cageface on Wednesday July 30, 2014 @09:19AM (#8107883)
I was hoping that the free version + IAP would generate significantly more revenue than the paid version, since I've read so many articles claiming that freemium is the future of the app store.

So far this hasn't been true though. Currently IAP revenue from the free version tends to be about 1/3 the revenue of the paid version even though free app downloads outnumber paid by at least 10 to 1 on most days. It does seem like IAP has been ticking up a bit over the last few weeks though. Maybe people have to play with the app for a while before they're willing to pay for it?

Personally I'd prefer to just do paid apps, since adding IAP + store transactions adds a fair bit of work.

Re:What was your best passive income in 2014? by MobileAppVault on Wednesday July 30, 2014 @09:35AM (#8107981)
Thanks for sharing your knowledge :) I think... IAP are good because you can show your potential customers how good your app is.
Re:What was your best passive income in 2014? by cageface on Wednesday July 30, 2014 @09:42AM (#8108030)
I really wish Apple would just implement a trial period like Google's Play Store. I understand that people don't want to pay for an app without trying it but trying to solve this problem with IAP just pushes this responsibility onto developers and results in a more confusing and inconsistent experience for users.