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Re:My iOS Indie-Game Numbers by apptoss on Wednesday July 30, 2014 @01:20AM (#8106534)
My iOS Indie-Nongame Numbers

First published app (an educational niche): $1,832 in first three months. $1,360 in past 30 days.

Second published app (a semi-educational game-related app): $49 in first three months. $6 in past 30 days.

Third published app (an educational niche): $360 in first three months. $385 in past 30 days.

I now have over a dozen apps. Three of those earn less than $100 a month and I've all but abandoned them. Four more also earn less than $100 a month but are part of suite of clones that address different niches. Together, the suite earns over $200 a month now. My top 4 apps earn more like $100, $300, $400, and $1400 a month now. Over the past year, those iOS apps earned me just over $40,000. Not enough to live on alone but it's not a bad start.

Re:My iOS Indie-Game Numbers by klassobanieras on Thursday July 31, 2014 @11:54AM (#8114833)
My iPad comic-reader numbers

Average rating: 4.9 stars $3 paid upfront: $2750 (first 11 months) Free with one-time $3 IAP: $1560 (past 3 months) Currently averaging around $15 per day from IAPs.

Details: http://chunkyreader.tumblr.com/post/93410425677/sales

Re:My iOS Indie-Game Numbers by afro88 on Wednesday July 30, 2014 @08:31AM (#8107677)
I would be interested in more information regarding your marketing for these apps, if you would be open to writing about it
Re:My iOS Indie-Game Numbers by apptoss on Wednesday July 30, 2014 @12:56PM (#8109389)
I barely market them except for a lot of ASO lessons, keywords, iterations on the icons and screenshots. Got a few good media mentions but nothing I chased down. All the app review blogs, forum posts, tweets, Facebook, Pinterest, Reddit, etc. that I've spent so much time on? When I look at my PHG affiliate sales stats now, I can see that they're a tiny fraction of sales.

The best marketing I do is cross-app links. So each app has a "more apps" list. I get 80-140% conversion when people visit the app store from those links. (140% because they purchase more than one app in the affiliate window time.) I also have a free version of one app that's useful on it's own but then steers people to purchase other apps with some in-house ads. (I don't run ads for any other apps except mine.)

Re:My iOS Indie-Game Numbers by afro88 on Thursday July 31, 2014 @05:18AM (#8113154)
Nice, thanks for the summary