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Re:Apple Featured My Game, Here's Why I Changed It by aptwebapps on Monday July 28, 2014 @01:33AM (#8095351)
I wasn't aware of CSW but from the size I guess it's similar to SOWPODS.

An Sqlite db sounds like the sweet spot of performance and easy of use.

Couldn't you automate the in-game download? I.e.: If the user selects another language download it on the spot with a little popup telling the reason for the delay?

Re:Apple Featured My Game, Here's Why I Changed It by qzervaas on Monday July 28, 2014 @01:37AM (#8095361)
All options are being considered. I like that idea in theory but it just adds to the complexity:

- More technical debt - More points of failure - Need to host the data somewhere (plus pay for it... the App Store is basically a free CDN)

Off the top of my head, it may be possible to do a Free IAP where Apple hosts the content, but I may be totally wrong on that.