Re:Apple Featured My Game, Here's Why I Changed It
by qzervaas on Monday July 28, 2014 @01:37AM
(#8095361)
All options are being considered. I like that idea in theory but it just adds to the complexity:
- More technical debt - More points of failure - Need to host the data somewhere (plus pay for it... the App Store is basically a free CDN)
Off the top of my head, it may be possible to do a Free IAP where Apple hosts the content, but I may be totally wrong on that.
An Sqlite db sounds like the sweet spot of performance and easy of use.
Couldn't you automate the in-game download? I.e.: If the user selects another language download it on the spot with a little popup telling the reason for the delay?