News for hackers. Stuff that matters.
Re:Apple Featured My Game, Here's Why I Changed It by sredmond on Monday July 28, 2014 @12:21AM (#8095170)
How did you iterate on the game mechanics in the early stages of development? Was the original version of the game significantly different from the final released product?
Re:Apple Featured My Game, Here's Why I Changed It by qzervaas on Monday July 28, 2014 @12:29AM (#8095189)
It's actually remarkably similar now to what it was really early on. There's a lot more refinement and polish now.

Here's a video from about 2 weeks into the project (it was codenamed Fractured at that time):

https://www.youtube.com/watch?v=BeMt9UJIPS0

One key mechanic in the game now that isn't in this video is the auto-panning after the user makes a word

(there's a bunch of other stuff too, like the timing mechanism, size of tiles, size of game grid, etc.., but that's more gameplay rather than mechanics)