Re:Android Games development
by anywherenotes on Friday July 25, 2014 @11:32AM
(#8085727)
I would second this path. I tried doing some stuff using google SDK, and did 3 games like that. then a game in Corona, and now doing one in unity3d.
The clear benefit of doing something using plain native development is you get a binary much smaller in size. However with a game engine you will spend more time on game and less on low level issues.
Re:Android Games development
by mattwritescode on Friday July 25, 2014 @04:18PM
(#8087413)
Just to give me options what other frameworks would you recommend? Are there any you would say to keep clear of.
I started a few months back and chose LibGDX for my first game. Although I believe LibGDX was originally developed for Android, it also runs on the Desktop and can also be ported to iOS, which is a bonus. It is designed mostly for 2D games. It's easy to use, there's a good wiki and it's actively maintained.
Here's a tutorial for getting going on a simple game with LibGDX. https://github.com/libgdx/libgdx/wiki/A-simple-game
And here's a set of tutorials and videos for getting a LibGDX project all set up in the IDE of your choice: http://libgdx.badlogicgames.com/documentation.html