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Re:Riak 2.0.0 RC1 by Russelldb on Tuesday July 22, 2014 @03:17AM (#8067697)
Only last-write-wins registers use last-write-wins to resolve conflicts. Maps and Sets and Flags use an Add-Wins/Observed-Remove semantic based on fine grained causality tracking methods borrowed from dotted version vectors, counters are vectors of actor->count pairs. None of these types use temporal time at all.

For something like a single string register inside a Map (which is the register you refer to) a simple LWW seemed adequate. Maybe in future we can add some more complex type here, maybe with causal history + timestamp arbitration (like Riak's allow_mult=false.)

Re:Riak 2.0.0 RC1 by lobster_johnson on Tuesday July 22, 2014 @11:56AM (#8069631)
So a register in a map will resolve correctly vis-a-vis my example above?