Re:Design Is Why 2048 Sucks, and Threes Is a Masterpiece
by acheron on Monday July 14, 2014 @12:16PM
(#8031607)
Yeah, the Threes devs released iOS first and made a ton of money, and basically no one made money on 2048. I can see why releasing on a platform where people actually pay for apps is a mistake.
I think the author of 3s screwed up by going iOS first. There are millions of hungry Android devs out there. If you release a game that's iOS only, and it turns out to be really popular, and it has fairly simple game logic... there will be an Android clone in under 24 hours.
It's a cautionary tale. Release on iOS first at your own risk.