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Re:Design Is Why 2048 Sucks, and Threes Is a Masterpiece by cowbell on Monday July 14, 2014 @11:18AM (#8031302)
3s > 2048! But 2048 is more popular?! How did it happen? I've heard this story before.

I think the author of 3s screwed up by going iOS first. There are millions of hungry Android devs out there. If you release a game that's iOS only, and it turns out to be really popular, and it has fairly simple game logic... there will be an Android clone in under 24 hours.

It's a cautionary tale. Release on iOS first at your own risk.

Re:Design Is Why 2048 Sucks, and Threes Is a Masterpiece by acheron on Monday July 14, 2014 @12:16PM (#8031607)
Yeah, the Threes devs released iOS first and made a ton of money, and basically no one made money on 2048. I can see why releasing on a platform where people actually pay for apps is a mistake.