News for hackers. Stuff that matters.
Re:Design Is Why 2048 Sucks, and Threes Is a Masterpiece by bryanlarsen on Monday July 14, 2014 @10:38AM (#8031121)
2048 is a very accessible game, which is a large part of it's appeal. Rather than adding levels of difficulty, the better variants use achievements (like my 4096 and 50,000 goals, and your time limits) to keep it fun once you've got the basics mastered.
Re:Design Is Why 2048 Sucks, and Threes Is a Masterpiece by Tyrannosaurs on Monday July 14, 2014 @10:54AM (#8031185)
But the point is these aren't parts of 2048, they're just things you're putting on it.

It may be, in effect, a customisable game but that feels accidental rather than anything the designer intended. I could make any game harder by drinking heavily before playing it but that external factor making the game more difficult hasn't really improved it as a game.

Worth saying, I'm not wild about either game. For me they're simply not rewarding and I found myself resenting rather than enjoying the time I spent on them.