Ask HN: How to get into the game industry as a game developer?
I would love to get in the game industry as a game developer, but I find it kind of impossible to get started.
Most of the companies do require existing knowledge of OpenGL and/or engines like Unreal Engine 4, CryEngine, Unity 4 and so on. Some of them even require up to 5 years in the industry or that you have developed on AAA games.
I do not have anything of the above. Though I did read the game programming pattern book[0], which I was mesmerized by. About me, I am a 19 year old male from Germany, who is passionate about programming. I graduated from middle school and I am about to pass my apprenticeship as an IT Specialist for Application Development, in fact next Friday.
Any ideas for me? Maybe there are some game developers out here on HackerNews, who can tell me when and how they got started.
[0]: http://gameprogrammingpatterns.com/
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2 comments
| 4 points
| on HN
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Luckily there is a very simple thing you can do to hone the first and show the second. Make a game. Don't piddle around with an engine, don't read and talk about how you could do this and that if you were given a chance. Make a game. Make it small and completable. There is not a single thing stopping you from just making a game.
Find a genre you like and make a clone, then extend one area with a new idea. Or a clone that show you understand a specific technical area. Or create a mod for an existing game, hack new functionality into Minecraft, or change a control scheme in Half-Life. Just make something you can show, then show it.
A point though, you will find it easier if you pick an area to specialize in. Saying you want to get into the games industry is like saying you want to play in a band. What instrument do you play?
Most game studios don't hire many generalists without experience. So pick one area that you are willing to work at for 3-5 years and double-down. Then find a way to show 1) you've done your homework at a base level 2) are willing to sit-down and do the work.
I started by selling Flash games on FGL.com back in '08 or '09, transitioned from that into my old SaaS startup, came back to games by self-publishing mobile about a year ago.