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Re:Procedural Content Generation in Games by mmcconnell1618 on Wednesday July 09, 2014 @08:57AM (#8009355)
The old PC game Star Flight used a procedural system to generate planets on the fly because there wasn't enough storage space on disks:

http://en.wikipedia.org/wiki/Starflight

Re:Procedural Content Generation in Games by epsylon on Wednesday July 09, 2014 @10:57AM (#8009935)
The Elder Scrolls : Daggerfall is another notorious early user of procedural generation to generate an incredibly large open world.