Re:Procedural Content Generation in Games
by mdf on Wednesday July 09, 2014 @08:20AM
(#8009232)
Every once in a while, I've been reading the articles in this interesting blog[1] that covers various topics on procedural world generation. I've found that some of the articles (like, for example, this one[2] covering the creation of vegetation using space colonization instead of L-systems) are very educating.
[1] http://procworld.blogspot.com/
[2] http://procworld.blogspot.com/2011/02/space-colonization.htm...