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Re:Procedural Content Generation in Games by fogleman on Tuesday July 08, 2014 @10:22PM (#8007783)
Excited to see a chapter on L-systems. I just discovered these recently and was amazed at the beautiful results from simple grammars.

For anyone else interested, there's a free PDF book all about the subject. It's "The Algorithmic Beauty of Plants"

http://algorithmicbotany.org/papers/abop/abop.pdf

Re:Procedural Content Generation in Games by slavik81 on Tuesday July 08, 2014 @11:57PM (#8007992)
Here's a cached version of the first chapter, as the site appears to be down:

http://webcache.googleusercontent.com/search?q=cache:I4Ikw4K...

Re:Procedural Content Generation in Games by walterbell on Wednesday July 09, 2014 @04:22AM (#8008601)
Re:Procedural Content Generation in Games by willvarfar on Wednesday July 09, 2014 @04:22AM (#8008600)