Er.. I'm not expecting an answer to all of those, but I am curious how you pull off the playstyle in general. Do you mostly use ranged attacks?
I'm not saying it's impossible. Heck, there's speedruns where you can see people just rushing past every enemy and then stabbing the boss in the butt (i.e. the one true strategy for every boss in DaS) with some minmaxed weapon.
I guess I'm just noting it won't be fun for me to play that way at all. Well both not fun and nearly impossible.
I also haven't played in a while; I got to a point where I couldn't make serious progress in any of the avenues currently open to me, and then the keeper of the initial bonfire got killed, and I accidentally used what the internet tells me is the only item that could bring her - and the flame - back. I really didn't want to continue and I also really didn't feel like starting fresh.
Also use the environment! Pull gangs of mobs into a place where there's room to pick them off one by one, or just circle around and lose them. Aggro a mob, vanish around a corner, and beat heck out of it as it rounds the corner and tries to figure out where you are. Hell, I cleaned out ALL the dragons in the dragon valley by cheerfully abusing having an arrow range longer than their aggro distance...
On the other hand, you can parry much more reliably in 1 and I've killed dark knights simply by parrying them 4 times successively. Or you can backstab, since the enemies don't turn as quickly as they do in 2.
I'll agree that a lot of strategy in DaS 1 and 2 comes from careful positioning, given that replenishing your health puts you at a considerable danger while you sit immobile drinking estus and can be interrupted at any time by an attack. However, I find that the two games have a definitely different feel to them, even though they're woven from the same cloth. Another thing is that the camera in DaS2 is much, much faster, due to being truly mouse controlled - you can turn as fast as you can swing your mouse (I still recommend using AutoHotkey to bind mouse buttons to keyboard buttons because otherwise you get lag on attack, due to the game waiting a frame or two to check if you're not double-clicking, since you can bind different actions on single and double click; it's not the end of the world, but it's annoying). In 1, not only is m+kb absolutely unworkable, the mouse has a negative acceleration applied and you can't turn any faster than with a joypad.
I like both, but if you play a long enough time these small differences start getting really obvious.
Also, I haven't seen someone mention the Serious Sam games, so there.