News for hackers. Stuff that matters.
Re:Coelacanth: Lessons from Doom (2010) by moultano on Tuesday July 01, 2014 @01:09AM (#7969236)
I loved the movement in that game. I wish there was something modern like it.
Re:Coelacanth: Lessons from Doom (2010) by lobotryas on Tuesday July 01, 2014 @07:22PM (#7974108)
What could "modernity" (by which, I assume, you mean modern 3D graphics) give to Descent that would make it a better game?
Re:Coelacanth: Lessons from Doom (2010) by lotharbot on Tuesday July 01, 2014 @08:01PM (#7974276)
Many people are under the impression that Descent is no longer playable. I was under that impression until a year ago -- it had quit working when I switched to Windows XP.

Thankfully, due to the hard work of several people, Descent runs beautifully on modern hardware.

Come play with us. http://descentchampions.org/new_player.php (current version: retro 1.3)

Re:Coelacanth: Lessons from Doom (2010) by lotharbot on Tuesday July 01, 2014 @01:13PM (#7972073)
The video posted is less than a year old. And quite a few game enhancements have been added since then.

http://descentchampions.org/new_player.php

Re:Coelacanth: Lessons from Doom (2010) by Gracana on Tuesday July 01, 2014 @03:40AM (#7969559)
Check out Miner Wars, maybe? I haven't played it yet, but it looks cool, and an awful lot like Descent.

[edit] Oh, but the reviews are pretty terrible. :|

Re:Coelacanth: Lessons from Doom (2010) by MrZongle2 on Tuesday July 01, 2014 @11:57AM (#7971532)
FWIW: the guys behind Miner Wars (Keen Software House) are working on a new game, Space Engineers, which has full 3D, Decent-like movement. The game is more about construction than combat, though weapons exist in the game. It's currently in beta, but they have been consistently cranking out weekly updates. One of the more tantalizing features they want to add: in-game C# scripting so players can automate a lot of the functionality and build their own communications systems.