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Re:Coelacanth: Lessons from Doom (2010) by bkcooper on Monday June 30, 2014 @09:31PM (#7968736)
Painkiller does feel more like Doom than most other more modern FPSs, but I never felt like the bunny hopping really measured up evasion wise.

The game that I felt captured this dynamic really well, at least in multiplayer deathmatches, was Half-Life. You were surprisingly zippy, and the long jump module gave you a lot of ability to get out of where you were in a hurry. I enjoyed this sort of dynamic because it played well to my strengths. Having mediocre aim but being able to dodge well worked out okay in this setting. Doom and Half-Life are probably the only shooters I've ever been decent at.

Re:Coelacanth: Lessons from Doom (2010) by antimagic on Tuesday July 01, 2014 @04:54AM (#7969688)
You should try out the Marathon series then (the precursors to Halo from Bungie, sort of set in the same universe). They are available in open source at:

http://marathon.sourceforge.net/