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Re:Houston, We Have A Public Domain Problem by shadowmint on Wednesday June 25, 2014 @12:54AM (#7942307)
The sole source.

It really comes down to that doesn't it?

You're the sole source of art you produce, but what you're saying is that you suddenly, by creating a character, gain the exclusive unlimited right to be the only person ever to create any possible creative work with that character.

You're basically patenting the 'idea' of a character, such that no one else can use any variation on that idea.

That's the problem, and it's the problem with patents too; they 'lock up' ideas so they can't be used without licensing / permission; but no just the original idea; all the closely related derivative ideas too.

In practice it's pretty easy (and common) for large holders of these creative patents (for lack of a better word) to do what the Doyle Estate was doing (read here if you're not familiar http://free-sherlock.com/) to troll and shake-down people using the IP; even for relatively unrelated creative works.

Personally, I feel it should be managed more like brands; if I sell shoes with a Nike logo, it's obviously infringement.

...but if I start telling shoes with a logo from some company that hasn't traded shoes in 15 years and their trademark has expired, tough luck to them. You're not a practicing entity anymore; let someone else use that IP instead of leaving it locked up forever.

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