Re:A texture-mapped raycaster in 128 bytes
by jdboyd on Tuesday June 24, 2014 @11:57PM
(#7942162)
All assets are bundled into the executable and the measured size is the size of that executable.
If you download the 14k .zip file available on that web page, inside you will find a 128 byte .com file. In this case, there is no sound and the textures are generated procedurally.
If you download the 14k .zip file available on that web page, inside you will find a 128 byte .com file. In this case, there is no sound and the textures are generated procedurally.