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Re:A texture-mapped raycaster in 128 bytes by sergejsb on Tuesday June 24, 2014 @10:40PM (#7941958)
To my understanding - yes, all "assets" are typically included. In most of the cases though, all assets (textures, geometry, sounds, camera paths) are generated during runtime. More information can be found, for example here: http://iquilezles.org/www/index.htm

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