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Re:The quickest path to $50m in revenue? Build fun. by Tichy on Thursday August 27, 2009 @04:01PM (#789911)
Seems very unlikely to me that parallels can be drawn from the past to the present in that way. Markets go through different phases.
Re:The quickest path to $50m in revenue? Build fun. by mishmax on Thursday August 27, 2009 @04:09PM (#789924)
Yep, and did he just draw a general rule from just one example (Activision)?
Re:The quickest path to $50m in revenue? Build fun. by ryanwaggoner on Thursday August 27, 2009 @04:13PM (#789934)
No:

At least three social gaming companies I know of will be, or already have, hit $50m in revenue in their first three years of business.

Re:The quickest path to $50m in revenue? Build fun. by nabeel on Friday August 28, 2009 @09:17AM (#791289)
Hi. Nabeel here. To be clear this should not be thought of as conclusive academic analysis. These were just interesting indicators that I found.

I was using the data that was available from the article linked, which means it's the largest 100 public software companies, then segmented by type. Which meant, any individual category had roughly 5-8 companies with which to sample.

In the entertainment category it was Activision (4 years to $50m), Electronic Arts (6), Take-Two (6), International Game Technology (10) and a few others.

Re:The quickest path to $50m in revenue? Build fun. by Tichy on Friday August 28, 2009 @03:51PM (#792138)
Maybe gaming is timeless, it just seems to me that some fields have a time when they boom, and other times when they don't boom so much. So looking at a company founded during the boom could be misleading.