Re:A Dark Room: The Best-Selling Game That No One Can Explain
by amirrajan on Saturday June 14, 2014 @02:35PM
(#7893322)
We didn't want to break the immersion. ADR simply wants to be that game you pay for one time up front and enjoy (hopefully). No strings attached. We simply request that you gift the game to someone else if you like it :-)
Do you have any statistics on how far players have made it in your game? I, for one, downloaded the game just to see what it was about. This is not my type of game, so I quit after only playing about 10 minutes.
Reason I ask is that you could test this out as a freemium app. Free to download, but after a certain period, the user has to pay to continue.
Let's say 20% of people that download it are hooked. If you get 20x the download rate on free, that means you could have a 400% increase in revenue. It might be worth testing out.