Re:A Dark Room: The Best-Selling Game That No One Can Explain
by amirrajan on Saturday June 14, 2014 @07:24AM
(#7892572)
No ads. No IAP. We didn't wan't to break the immersion or cripple the gameplay in a way that would encourage someone to buy an IAP.
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Re:A Dark Room: The Best-Selling Game That No One Can Explain
by DanBC on Saturday June 14, 2014 @02:04PM
(#7893246)
> No ads. No IAP.
I just bought the game to thank you for no ads, no IAPs.
Have you considered a single IAP that does nothing, but gives you (and Apple, and the IRS) a bit more cash?
Re:A Dark Room: The Best-Selling Game That No One Can Explain
by amirrajan on Sunday June 15, 2014 @09:31AM
(#7895194)
We thought about it, but the moment you do that, the game is marked as "offers in-app purchases". At initial glance (if you don't take the time to actually look at what purchases are available), you're left thinking that it's "yet another game that'll present a pay wall when I'm about to finish it".