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Re:Homebrew Oculus Rift Eye Tracker by fit2rule on Wednesday June 11, 2014 @03:03PM (#7879801)
I know some people who have the patents on this stuff. You've only just scratched the surface...
Re:Homebrew Oculus Rift Eye Tracker by modeless on Wednesday June 11, 2014 @04:01PM (#7880110)
You don't need to tell me that companies who've been doing eye tracking for years are ahead of my little homebrew project. I know that, obviously. But if I can prevent even one patent that claims "eye tracking like before, BUT IN A VR HEADSET NOW", I'll consider that a win.
Re:Homebrew Oculus Rift Eye Tracker by fit2rule on Thursday June 12, 2014 @01:34AM (#7881950)
You don't have a chance. Eye-tracking has been an integrated part of VR headsets for years, since the 80's, and is well and truly sealed up with patent protection. That there are no consumer-ready, plug and play products on the market today is actually a reflection of this fact, not a consequence of omission. The people with these patents are using them in industrial/medical/military/marketing applications - but the consumer version of this tech is well and truly on its way.

Once the glasses-computing wheels start to turn for consumers, expect to see integrated eye-tracking become a stock standard.