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Re:Homebrew Oculus Rift Eye Tracker by vanderZwan on Wednesday June 11, 2014 @05:25AM (#7877090)
Thanks, been interested in the language from a distance for a while now.

Can't claim to know what a Hough transform is, but do you think the lack of expressiveness can be fixed without interfering with the tricks that make it work? It's still a language under development after all.

Re:Homebrew Oculus Rift Eye Tracker by modeless on Wednesday June 11, 2014 @12:50PM (#7878976)
I think the language could be made expressive enough, and the developers thought so too when I asked them about it. I think they're focusing on other things for now though.

A Hough transform is kind of a weird beast; not really your typical image processing problem. For anything that looks like a series of convolutions or other simple image operations, Halide is going to be the fastest thing around; even faster than a series of calls to the Intel IPP library (because of the ability to tune memory access patterns across multiple stages at once).