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Re:Homebrew Oculus Rift Eye Tracker by maciejgryka on Wednesday June 11, 2014 @02:38AM (#7876720)
That's pretty cool! It's also possible to put the cameras below the eyes, if you're comfortable cutting through the lenses: http://arstechnica.com/gaming/2014/06/why-eye-tracking-could...

(disclaimer: I work for SMI)

Re:Homebrew Oculus Rift Eye Tracker by modeless on Wednesday June 11, 2014 @03:45AM (#7876867)
Cool, I was excited to see the articles about your eye tracker last week. I don't have any equipment that would allow me to cut lenses precisely like that (did you use a waterjet cutter or something?). I really wonder how you guys are dealing with the calibration issues I mentioned in my post! Are you somehow tracking the motion of the Rift relative to the head?