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Re:Go/JavaScript MMO with Conway's Life as an Area Attack by shkkmo on Tuesday June 10, 2014 @08:39PM (#7876078)
> Okay, I feel like this is some weird negative spin here. You will be able to have as large a finite area as you want. A single "life field generator" will support ~240x75. You will be able to have as many "life field generators" as you want. You will have to invest in in-game resources, though. It won't be pay to win. But it will serve to throttle the number of occupied grids.

So with multiple LFGs you can create a larger linked active area? If so, color me no longer disappointed.

> Hey if you want to volunteer an implementation in Go, this is well travelled territory. You can look those algorithms up and implement them yourself.

I have been planning on doing just that (not in Go though). I want to play around with updating each cell on an as needed basis (e.g. cell at time T only needs it's neighbors to have been updated to T-1, and their neighbors only need to have been updated to T-2) and then making that outwards sandpiling of update-ticks a commodity/game mechanic in the game. Perhaps something similar to your LFG, but instead of enabling a fixed neighborhood size, it would simply push out update-ticks at an established rate to limit processing load.

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