Re:The Several Million Dollar Bug
by colanderman on Monday June 09, 2014 @09:11AM
(#7868263)
It doesn't work that way. All this buffering happens at the OS level, which is 100% unaware of HTTP. The OS just sees a TCP connection, which is simply a pair of unidirectional streams. It buffers data in both directions to decouple the application from the network; this is necessary to keep data flowing at a reasonable rate.
"Early" responses just sit in this buffer until the application (the browser) gets around to reading them; presumably after it's finished sending the request. The size of this buffer is advertised by the client's OS to the server's OS. A well-behaved server will stop sending data when the client's buffer is full. If the server is not well-behaved, the client just drops future packets (which the server will re-send later). The client is not aware of any of this.
If on the other hand, the server sends a wholly unsolicited response, well, it will still sit in the buffer if the client only reads data after sending a request. But say the client is designed to process incoming responses regardless of whether it sent a request, sure, there could be an exploit there, but that's no different from any other buggy network code.
"Early" responses just sit in this buffer until the application (the browser) gets around to reading them; presumably after it's finished sending the request. The size of this buffer is advertised by the client's OS to the server's OS. A well-behaved server will stop sending data when the client's buffer is full. If the server is not well-behaved, the client just drops future packets (which the server will re-send later). The client is not aware of any of this.
If on the other hand, the server sends a wholly unsolicited response, well, it will still sit in the buffer if the client only reads data after sending a request. But say the client is designed to process incoming responses regardless of whether it sent a request, sure, there could be an exploit there, but that's no different from any other buggy network code.