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Re:Metal – Apple’s new graphics API by shmerl on Tuesday June 03, 2014 @02:13PM (#7841834)
Failure applies here to cross platform availability. Vendor lock is is a failure by default.

> Direct3D also causes lock-in.

It does indeed. That's why it also fails to be the proper portable graphics API.

Re:Metal – Apple’s new graphics API by MaxBarraclough on Thursday June 05, 2014 @08:54AM (#7851661)
https://news.ycombinator.com/item?id=7838196

I already spelled out for you what the word 'failure' refers to, but fine, I'll try again.

"Failure" does not mean "failure to please shmerl". That simply isn't the way the term is commonly used.

Direct3D fails to make me a coffee, too. So what? Portability to non-MS platforms was never a goal. Neither was my coffee.

It is clear that you are being deliberate obtuse to avoid conceding the point.

Re:Metal – Apple’s new graphics API by shmerl on Friday June 06, 2014 @02:20PM (#7859512)
Failure means failure to be a portable API. Whether it's pleasing me or not is irrelevant. I explained the context of what I was discussing above.