Re:Apple Ditching OpenGL?
by United857 on Tuesday June 03, 2014 @02:07PM
(#7841801)
That's probably why Apple didn't announce Metal for the desktop.
With tight vertical integration with the hardware, and no contention for multiple apps/windows drawing to the screen, the iOS platform is ideal for this.
With tight vertical integration with the hardware, and no contention for multiple apps/windows drawing to the screen, the iOS platform is ideal for this.