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Re:Metal – Apple’s new graphics API by MaxBarraclough on Tuesday June 03, 2014 @01:31PM (#7841557)
> if it weren't for the longs peak shambles, we might not need Mantle/Metal.

Given than Mantle is being used in AMD/Windows (in preference to Direct3D - no OpenGL to be seen) it doesn't seem fair to blame only OpenGL.

Re:Metal – Apple’s new graphics API by foxhill on Tuesday June 03, 2014 @03:50PM (#7842332)
DirectX has it's own problems.