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Re:Metal – Apple’s new graphics API by Htsthbjig on Tuesday June 03, 2014 @06:14AM (#7839138)
In my opinion, this is great news for OpenGL, it brings competition.

The problem with OpenGL is legacy code and committee hell.

If something works, like precompiled shaders, OpenGL committee will include it in the future spec.

I use OpenGL for very simple things, OpenGL needs to loose weight and get slim. I am certainly not satisfied with OGL 2.1. It is a design that does not make sense anymore with actual hardware(it did like 10 years ago).

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