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Re:Metal – Apple’s new graphics API by kevingadd on Monday June 02, 2014 @07:24PM (#7837157)
Sadly BF4 is kind of an optimal case for an API like Mantle. Their rendering workload is heavily CPU-bound, so Mantle produces big gains. A lot of other game engines will see much smaller improvements because all the weight is on the GPU, or on systems Mantle doesn't touch, like physics.
Re:Metal – Apple’s new graphics API by yoklov on Monday June 02, 2014 @10:41PM (#7837872)
Any renderer which isn't CPU (read: driver) bound doesn't take performance seriously or hasn't been optimized yet.

(Not that that refutes what you're saying, I'm just saying that most serious engines are in the same category as BF4 when it comes to gains from better driver APIs)