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Re:Metal – Apple’s new graphics API by zanny on Monday June 02, 2014 @05:49PM (#7836684)
OpenGL 5 will happen in the next two years (and GLES 4) and it will take the wind out of all these alt-language sails.

I can't see Khronos making the same fuck up twice, as they did with Longs Peak.

Yeah, it means depreciating a bunch of 3.x shit, and probably making another profile, but this time they better do it right.

Re:Metal – Apple’s new graphics API by cwyers on Monday June 02, 2014 @07:15PM (#7837117)
I think it's reasonable to assume if an entity had fucked up once, they are at least capable of doing so again.
Re:Metal – Apple’s new graphics API by fleitz on Tuesday June 03, 2014 @12:13AM (#7838106)
Even if they don't fuck it up, the half-assed implementations of it will.
Re:Metal – Apple’s new graphics API by foxhill on Tuesday June 03, 2014 @08:16AM (#7839618)
> OpenGL 5 will happen in the next two years (and GLES 4) and it will take the wind out of all these alt-language sails.

2 years? in two years time nvidia will have their next line of GPUs out (pascal), intel will have launched knights landing (the many core xeon), and the next version of OS X will be released. 2 years is a long time, and it will already be behind the curve from it's announcement. khronos have a history of stagnation and disappointment.

> I can't see Khronos making the same fuck up twice, as they did with Longs Peak.

i think you may be mis-under-estimating khronos..

Re:Metal – Apple’s new graphics API by jarrett on Monday June 02, 2014 @06:01PM (#7836765)
I'm all for deprecating old OpenGL features. Old apps won't fail to run for a while yet. When they do, the community will no doubt create a compatibility layer like they did with DosBox.