Re:Metal – Apple’s new graphics API
by general_failure on Monday June 02, 2014 @05:21PM
(#7836497)
Does this mean now that xplatform graphics code will be a thing of the past?
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Re:Metal – Apple’s new graphics API
by deminature on Tuesday June 03, 2014 @03:01AM
(#7838502)
Open GL ES is not going away, just a more performant option is available. Also, Metal is supported by at least two of the most popular engines (Unity and UE4), so they should handle most of the cross-platform work, provided you are using one of those.