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Re:Introducing Swift by lechevalierd3on on Monday June 02, 2014 @05:08PM (#7836402)
I really wish we could play with it, without having to be a paid member.

It's crazy how Apple is always so scared to release dev tools, at the end it will be out-there on bittorrent anyway...

Re:Introducing Swift by emp on Monday June 02, 2014 @05:52PM (#7836700)
I am pretty sure you can sign up without paying - but your code will be limited to running on the simulator. The $99 is to build for device, and submit to the store.
Re:Introducing Swift by pwny on Monday June 02, 2014 @07:49PM (#7837278)
You can't download Beta versions of dev tools without having a paid subscription, only released versions.
Re:Introducing Swift by emp on Monday June 02, 2014 @08:22PM (#7837406)
I forgot about that, thank you.
Re:Introducing Swift by atburrow on Monday June 02, 2014 @05:46PM (#7836673)
Visual Studio isn't free in that regard either. What exactly are you comparing this release to?
Re:Introducing Swift by tonyabell on Monday June 02, 2014 @07:10PM (#7837094)
http://fsharp.org/use/linux/ feel free to give F# a try. Apple hardware ( or MSFT tax) not required.
Re:Introducing Swift by MichaelGG on Monday June 02, 2014 @06:49PM (#7837000)
VS has non-paid versions. And C# and F# compilers are open source.
Re:Introducing Swift by msie on Monday June 02, 2014 @07:15PM (#7837114)
Yes, but you need Windows and a Windows PC to run them. I guess you could get Linux for C# and F# but you still need to buy a PC.
Re:Introducing Swift by CurtHagenlocher on Monday June 02, 2014 @07:20PM (#7837136)
How are you doing development without a non-mobile OS? But I imagine http://www.tryfsharp.org/ works even for mobile.
Re:Introducing Swift by finnnk on Tuesday June 03, 2014 @03:59AM (#7838629)
No, F# runs everywhere C# does - you don't need a PC.