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Re:Introducing Swift by joezydeco on Monday June 02, 2014 @03:32PM (#7835600)
Combine this with their OpenGL replacement ("Metal") and that pretty much kills any cross-platform at all doesn't it?
Re:Introducing Swift by vincetogo on Monday June 02, 2014 @03:41PM (#7835706)
It's not too hard to write a graphic engine that abstracts out the graphics API, but it would have to be done in a language other than Swift...