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Re:The lessons of Bulletstorm and the problem with price-points by incision on Friday May 30, 2014 @01:07PM (#7822867)
Coincidentally, the above-mentioned Secret of Mana is notorious for wacky NPC AI and pathfinding.

Today, that could be handled with a patch and the lovely multiplayer could be enjoyed online.

I don't doubt that the release of unfinished products is a real issue, but there are trade-offs in most things.

Re:The lessons of Bulletstorm and the problem with price-points by tibbon on Friday May 30, 2014 @01:14PM (#7822905)
And FF III has a lot of weird bugs and glitches as well. I remember about half the games on PC I had in the 80's and 90's I just never could get working on my system or had really weird flaws/quirks (especially things that used a modem).

Bugs certainly aren't new

Re:The lessons of Bulletstorm and the problem with price-points by chc on Friday May 30, 2014 @02:25PM (#7823252)
Bugs aren't new, but I sure run into them a lot more these days.
Re:The lessons of Bulletstorm and the problem with price-points by meritt on Friday May 30, 2014 @01:17PM (#7822925)
Small plug for a modern game that's created very much in the style of SoM: http://www.secretsofgrindea.com/

In beta/pre-order now. Steam Greenlight. Small + very dedicated team.