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Re:Git 2.0 by yoklov on Thursday May 29, 2014 @12:13AM (#7814687)
Not much commercial game development goes on on github, which IIRC is the only way to use the github client. (Where I work we have a local gitlab.)
Re:Git 2.0 by lmm on Thursday May 29, 2014 @06:20AM (#7815537)
Since commercial developers on github presumably use private repositories, how would you tell?
Re:Git 2.0 by joshuacc on Thursday May 29, 2014 @10:49AM (#7816473)
You can use the github client with non-github repos as well.