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Re:The greatest bug I never fixed (2010) by masklinn on Wednesday May 21, 2014 @01:28PM (#7779484)
> so you'd need to check if the character was still not drunk after sending the FriendNet messages

Just send a checksum with the message.

Re:The greatest bug I never fixed (2010) by leorocky on Wednesday May 21, 2014 @01:31PM (#7779515)
Yes this would work, even though the message could get garbled including the checksum, you make the first set of characters be a checksum for the rest. If the checksum or message became compromised it would fail validation. This is the best solution so far. Send it with every message.
Re:The greatest bug I never fixed (2010) by MasterScrat on Wednesday May 21, 2014 @02:26PM (#7779876)
Or use error-correcting codes so you can get your list accross even if you're drunk :D
Re:The greatest bug I never fixed (2010) by masklinn on Wednesday May 21, 2014 @03:35PM (#7780267)
That probably would've worked fine in WoW yeah. Definitely not in EQ though, the "smashed" level made it pretty much impossible to communicate (outside of the channels which were added later on), and the game became… challenging to play
Re:The greatest bug I never fixed (2010) by leorocky on Wednesday May 21, 2014 @04:06PM (#7780470)
What do you mean by error-correcting codes?
Re:The greatest bug I never fixed (2010) by erikano on Wednesday May 21, 2014 @04:44PM (#7780666)
Re:The greatest bug I never fixed (2010) by hibbelig on Wednesday May 21, 2014 @02:45PM (#7779985)
I think it's safe to assume that a drunk checksum would fail to match the message, drunk or sober. So check summing the checksum may not be needed.