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Re:Pixel graphics in terminal by thom on Wednesday May 21, 2014 @05:26AM (#7777306)
Ah, cool. You used to be able to define your own characters on Amstrads, and that's how I wrote most of my first games.
Re:Pixel graphics in terminal by etfb on Wednesday May 21, 2014 @05:59AM (#7777391)
Pretty sure it was the way hi-res graphics worked on the VIC-20 too -- 22 characters by 8 pixels per character = 176 pixels wide, multi-colour mode where each block of 8x8 pixels had a background and a foreground colour. Deeply freaky.
Re:Pixel graphics in terminal by bch on Wednesday May 21, 2014 @12:57PM (#7779309)
The Vic also had a mode whereby you could make "double height" characters (halving the number of addressable rows), so when you typed "a", it would emit (iirc):

  a
  b
and when you typed "b", it would emit:

  c
  d
When I was about 8, I fooled with this peeking and poking pixels so that "a" and "b" bitmaps where the top and bottom halves of a double-height "a", through to the end of the alphabet. I imagined that this would make it easy for my grandparents to use computers. Never mind that they couldn't type, had no interest, and would never remember commands like "load $,8,1".

edit: formatting

Re:Pixel graphics in terminal by zellyn on Wednesday May 21, 2014 @12:14PM (#7779027)
On the ZX81 and ZX Spectrum, they called them "User-Defined Graphics" or UDGs. I think I wrote a pixel-flipping grid font editor for characters on every computer I had access to! The ZX81, the ZX Spectrum, the Apple II (once I noticed that one of the games I had (Taipan?) hooked the text output routines into a hires character generator), and eventually various x86 programming environments, although there you were editing bitmaps, not changing the character generator source. :-)
Re:Pixel graphics in terminal by mzs on Wednesday May 21, 2014 @01:19PM (#7779437)
I used semigraphics on a CoCoII, not my video, but gives an idea of what that means ;)

https://www.youtube.com/watch?v=F2rscrAGCaM

Re:Pixel graphics in terminal by tripzilch on Thursday May 22, 2014 @01:31PM (#7785018)
> You used to be able to define your own characters on Amstrads

ah so THAT is how you could make graphics on those machines? wish I had known that back when I was 10 :-P

ah well, good times :)