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Re:Valve’s Design Process For Creating Half-Life (1999) by Pamar on Sunday May 18, 2014 @07:25AM (#7762740)
What I'd really like to see is a sample of how they managed minutes for their brainstorming sessions, and the same for the final design document, because I always on the look for how people can capture this kind of complex information in a way that is also useful to share with others (that weren't present during the discussion of the features).

Anyone knows where/if this is available somewhere online?

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