Re:Valve’s Design Process For Creating Half-Life (1999)
by ekianjo on Sunday May 18, 2014 @03:39AM
(#7762470)
Great article but it does not explain why HL2 was so boring vs HL1 if they used the same process.
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Re:Valve’s Design Process For Creating Half-Life (1999)
by rangibaby on Sunday May 18, 2014 @09:00PM
(#7765151)
There are a lot of reasons and I think it's time to write them up, but I think HL2 was actually over-polished. They didn't follow their own rules, either, leading to a lot of "Uncanny Valley" situations.
Re:Valve’s Design Process For Creating Half-Life (1999)
by ekianjo on Monday May 19, 2014 @02:35AM
(#7766002)
I wonder if we will ever see Valve recognize that HL2 was not so great, since it won the "best game of the millenia" awards all over the place when it was out (and it was way over-hyped even at the time).