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Re:Valve’s Design Process For Creating Half-Life (1999) by notproductive on Saturday May 17, 2014 @08:17PM (#7761625)
I do believe her section of Valve was probably shut down based on the success of Oculus, at the time this article was posted on HN this did not seem obvious to most people. I'm sure it was a difficult decision for everyone involved.
Re:Valve’s Design Process For Creating Half-Life (1999) by Klinky on Saturday May 17, 2014 @08:57PM (#7761741)
The article mentions day-to-day operational concerns, and her project being cancelled doesn't detract from those critiques.