News for hackers. Stuff that matters.
Re:Show HN: Kickflip – Open Source Live Mobile Video Streami... by Mizza on Wednesday May 14, 2014 @05:21PM (#7746523)
The CPU usage actually isn't a whole bunch, since we do the video stuff with the hardware encoders on the devices.

It does use more bandwidth, since the streams are higher quality than other methods, but that's . It's also configurable.. it doesn't _have_ to be higher quality. Implementers can choose to lower the resolution.

All in all, this is definitely a better solution for developers and clients.

Re:Show HN: Kickflip – Open Source Live Mobile Video Streami... by lucasgonze on Wednesday May 14, 2014 @05:29PM (#7746559)
This is definitely a cheaper solution than outsourcing to a cloud transcoding service, which is $$$.

The streams are not higher quality than other methods. Your 720P is the same as everybody elses.

Re:Show HN: Kickflip – Open Source Live Mobile Video Streami... by Mizza on Wednesday May 14, 2014 @06:55PM (#7746966)
But everybody else doesn't have 720p, precisely because cloud transcoding is so expensive. By default, Bambuser broadcasts at a measly 240 resolution with a low bitrate, and other streaming services were similar. In our test, our video quality was always much much higher.

This is a great opportunity for a future blog post in which we explore the differences you're bringing up!