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Re:Superhot game by krsna on Wednesday May 14, 2014 @12:14PM (#7744510)
Jonathan Blow gave a tech talk at GDC about how the rewind mechanic was implemented. It turns out that he does in fact save the non-constant game state of every frame. Around 6:20 is where he talks about it. https://www.youtube.com/watch?v=tSeYShR-OG0

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