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Re:Superhot game by Qiasfah on Wednesday May 14, 2014 @10:09AM (#7743779)
The demo is nice, but it will probably be relegated to a single player experience.

How could they implement co-op or online multiplayer?

These features turn a game from something that you play once or twice for a few hours into something you keep coming back to.

Re:Superhot game by l-p on Wednesday May 14, 2014 @10:22AM (#7743878)
That's the opposite for me, I can go back to a good SP game but I can't stand playing the same MP game for more than a few hours per year.

Multiplayer is not pinnacle of gaming.

Re:Superhot game by DanBC on Wednesday May 14, 2014 @10:32AM (#7743957)
Especially when the multiplayer experience is horrific - over caffeinated youth screaming slurs of all kinds as they bunnyhop around a supposed stealth map.
Re:Superhot game by joshdance on Wednesday May 14, 2014 @10:22AM (#7743883)
If the principle mechanic is 'you move, time moves' that would be a pretty difficult game. Lining up to slice a bullet your friend runs into the room, you die.
Re:Superhot game by vertex-four on Wednesday May 14, 2014 @10:28AM (#7743927)
At $14 (~£8.50), that's what I expect from a game at that price level. It's a very interesting puzzle game, implementing a unique(-ish) mechanic; compare it to Portal or Antichamber, not an FPS.
Re:Superhot game by VMG on Wednesday May 14, 2014 @10:31AM (#7743947)
If either player moves, the game moves -- players must coordinate
Re:Superhot game by loceng on Wednesday May 14, 2014 @11:49AM (#7744386)
This would be amazing team play. It's bringing back memories of when I played in a top Quake clan when I was a teenager. You could practice and coordinate certain runs, some members sacrificing themselves to capture the flag - however with this the level of complexity and timing actually sounds fun and challenging enough that I'd be interested in starting to game again.
Re:Superhot game by Falling3 on Thursday May 15, 2014 @11:26AM (#7749966)
In this particular game, that would make things significantly easier. One player stands still while everyone else gets into position.
Re:Superhot game by d23 on Wednesday May 14, 2014 @10:19AM (#7743858)
What if the time movement was in a local area of effect, and when multiple players had overlapping areas, there was a multiplier effect? That'd be cool.