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Re:Realistic terrain in 130 lines of JavaScript by jayrobin on Tuesday May 13, 2014 @06:27AM (#7737401)
I agree it looks more like Perlin noise due to the finer detail not seen in diamond square [1] and the lack of directional artifacts in midpoint displacement [2].

[1] http://www.gameprogrammer.com/fractal/heightmap.jpg

[2] http://upload.wikimedia.org/wikipedia/en/9/96/Plasmafractal....

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