Re:Realistic terrain in 130 lines of JavaScript
by jayrobin on Tuesday May 13, 2014 @06:27AM
(#7737401)
I agree it looks more like Perlin noise due to the finer detail not seen in diamond square [1] and the lack of directional artifacts in midpoint displacement [2].
[1] http://www.gameprogrammer.com/fractal/heightmap.jpg
[2] http://upload.wikimedia.org/wikipedia/en/9/96/Plasmafractal....