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Re:The Truth on OpenGL Driver Quality by sharpneli on Tuesday May 13, 2014 @04:52AM (#7737131)
I have the misfortune of developing OpenGL ES stuff. And I cannot overstate how bad the drivers are.

It's pure bliss to use normal desktop gl implementations because they don't constantly crash on you. They don't have weird breaking bugs. They don't leak memory like no tomorrow. They don't play fast and loose with precision. They don't have absolutely retarded performance regressions.

Basically the drivers only work if you use Unity or some other well known engine. The driver makers don't really bother making real ES drivers, they just make something that doesn't crash Unity.

I could go on and on about this.

Re:The Truth on OpenGL Driver Quality by socialist_coder on Tuesday May 13, 2014 @08:42AM (#7737814)
Speaking of Unity + Android, our mobile game is seeing a huge increase in crashes on Android 4.4.2 (the latest) on Samsung GPUs (PowerVR). Apparently it's due to a bug in the driver. So, I guess the mantra of "don't crash Unity" doesn't always succeed =)