Re:The Truth on OpenGL Driver Quality
by kevingadd on Monday May 12, 2014 @06:36PM
(#7735796)
Primary issue is IP rights. For example, DXTC (S3TC) is patent-encumbered, but many GPU features are not only patent-encumbered but are trade secrets - vendors like NVIDIA have in the past had trade secret, vendor-only extensions for things like a special texture filtering algorithm for shadow maps. So in many cases a driver vendor may not even be able to open their source if they want to, because it contains proprietary trade secrets from a third party, where they're using third party code to compile shaders or whatever.
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