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Re:The Truth on OpenGL Driver Quality by overgard on Monday May 12, 2014 @06:08PM (#7735689)
Yeah, the API is basically insane. Not to mention how many "best" practices aren't. For instance, I remember a few years ago the advice was always "Use VBO's, don't use display lists they're deprecated". Ok, but when I benchmarked them against each other display lists were still twice as fast for the geometry I was rendering than very carefully constructed VBO's. Wtf.
Re:The Truth on OpenGL Driver Quality by orbifold on Tuesday May 13, 2014 @11:57AM (#7738784)
If I'm not mistaken there are hardware reasons why VBOs will never be as fast as other methods, at least that is what I dimly recall having heard from a talk by a guy at Valva / Nvidia.