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Re:The Truth on OpenGL Driver Quality by ZenoArrow on Monday May 12, 2014 @01:54PM (#7734296)
So... Vendor A - NVidia, Vendor B - AMD, Vendor C - Intel. What are the two Intel drivers?
Re:The Truth on OpenGL Driver Quality by bhousel on Monday May 12, 2014 @05:00PM (#7735388)
I had to smile at this. I've been out of the graphics programming space for the last 15 years and it seems like not much has changed.
Re:The Truth on OpenGL Driver Quality by kelnos on Monday May 12, 2014 @06:56PM (#7735876)
Sheesh, has it really been the same for that long? I dropped out (only) about 5 years ago and had a similar thought. I enjoyed how the author didn't name names but made it pretty obvious to anyone who's dealt with this stuff before, even tangentially.
Re:The Truth on OpenGL Driver Quality by ZenoArrow on Tuesday May 13, 2014 @05:24AM (#7737231)
To be fair, I've never dealt with these drivers before, but I used to read Phoronix regularly and the companies were easy to identify from that knowledge alone.
Re:The Truth on OpenGL Driver Quality by Spidler on Monday May 12, 2014 @02:03PM (#7734358)
Windows and Linux drivers.
Re:The Truth on OpenGL Driver Quality by zdw on Monday May 12, 2014 @02:11PM (#7734411)
I'd assume:

    Vendor C #1 = Intel on Linux
    Vendor C #2 = Intel on Windows
Given the "open source wiz kids to keep driver #1 plodding forward" and "GL on this platform is totally a second class citizen" comments in each description.
Re:The Truth on OpenGL Driver Quality by kelnos on Monday May 12, 2014 @07:00PM (#7735888)
... not to mention the bit about C1 being a couple years behind spec:

    $ glxinfo | egrep 'OpenGL.*version'
    OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.1.0
    OpenGL core profile shading language version string: 3.30
    OpenGL version string: 3.0 Mesa 10.1.0
    OpenGL shading language version string: 1.30
Re:The Truth on OpenGL Driver Quality by raverbashing on Monday May 12, 2014 @03:03PM (#7734759)
Having some small internal knowledge, I agree
Re:The Truth on OpenGL Driver Quality by stormbrew on Monday May 12, 2014 @05:37PM (#7735558)
I can't imagine anyone taking it up, as it'd be a monstrous project, but it'd be interesting to see someone port the Linux OSS Intel drivers to Windows and/or OSX.
Re:The Truth on OpenGL Driver Quality by datenwolf on Monday May 12, 2014 @06:35PM (#7735792)
You'd need access to the Windows OpenGL ICD DDK which is one of the few things Microsoft doesn't hand out freely and without signing a NDA (unless the situation somehow changed withing the past few years).

OTOH the ICD API should be easy enough to reverse engineer. The registry keys, where the OpenGL ICD is registered are well known and there are plenty of drivers in plenty of versions you can dissect to learn how to talk "ICD".